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GRAPHICSINTERFACE
2008
13 years 6 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
GRAPHITE
2006
ACM
13 years 10 months ago
Inverse tone mapping
In recent years many tone mapping operators (TMOs) have been presented in order to display high dynamic range images (HDRI) on typical display devices. TMOs compress the luminance ...
Francesco Banterle, Patrick Ledda, Kurt Debattista...
ICIP
2007
IEEE
14 years 6 months ago
Acquisition and Encoding of High Dynamic Range Images using Inverse Tone Mapping
A two layer coding algorithm for high dynamic range images is discussed. In the first layer, a low dynamic range image is encoded by a conventional codec, and then the residual in...
Takao Jinno, Masahiro Okuda, Nicola Adami
ICIP
2010
IEEE
13 years 2 months ago
Tone mapping HDR images using optimization: A general framework
This paper presents a novel tone mapping framework. First, we introduce a tone mapping fidelity principle which explicitly stipulates that tone-mapped image data should not only b...
Guoping Qiu, Yujie Mei, Kin Man Lam, Min Qiu
ICASSP
2007
IEEE
13 years 11 months ago
Raw Image Encoding Based on Polynomial Approximation
In this paper, we propose a coding algorithm for raw images with high dynamic ranges. Our encoder has two layers. In the first layer, 24 bit low dynamic range image is encoded by...
Masahiro Okuda, Nicola Adami