We present a new paradigm for tracking objects in video in the presence of other similar objects. This branch-andtrack paradigm is also useful in the absence of motion, for the di...
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
We propose a method to find candidate 2D articulated model configurations by searching for locally optimal configurations under a weak but computationally manageable fitness functi...
Good robot performance often relies upon the selection of design parameters that lead to a well conditioned Jacobian or impedance "design" matrix. In this paper, a new d...