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» Kansei Games: Entertaining Emotions
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IWEC
2007
13 years 6 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
IROS
2008
IEEE
100views Robotics» more  IROS 2008»
13 years 11 months ago
A robotic KANSEI communication system based on emotional synchronization
- Human-robot communication is an important subject for housekeeping, elderly care and entertainment robots. To make a natural communication entrainment between human and robot emo...
Tatsuya Usui, Kazuomi Kume, Misaki Yamano, Minoru ...
DIMEA
2007
97views Multimedia» more  DIMEA 2007»
13 years 8 months ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...
AAMAS
2012
Springer
12 years 18 days ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
TEI
2010
ACM
257views Hardware» more  TEI 2010»
13 years 11 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...