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CADGRAPHICS
2011
99views more  CADGRAPHICS 2011»
12 years 4 months ago
Lattice-Based Skinning and Deformation for Real-Time Skeleton-Driven Animation
Cheng-Hao Chen, I-Chen Lin, Ming-Han Tsai, Pin-Hua...
ICCSA
2005
Springer
13 years 10 months ago
Realistic Skeleton Driven Skin Deformation
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
X. S. Yang, Jian J. Zhang
TOG
2008
123views more  TOG 2008»
13 years 4 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
WSCG
2003
130views more  WSCG 2003»
13 years 6 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
CGVR
2007
13 years 6 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf