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COMPUTER
2007
117views more  COMPUTER 2007»
13 years 5 months ago
Digital Technology and the Skills Shortage
ract in that they deal with sequences of sound or movement. Two social or personality skills can also be defined: Intrapersonal skill helps people perceive and control their own th...
W. Neville Holmes
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
13 years 12 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
MM
2006
ACM
157views Multimedia» more  MM 2006»
13 years 11 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
SIAMIS
2010
378views more  SIAMIS 2010»
13 years 15 days ago
Global Interactions in Random Field Models: A Potential Function Ensuring Connectedness
Markov random field (MRF) models, including conditional random field models, are popular in computer vision. However, in order to be computationally tractable, they are limited to ...
Sebastian Nowozin, Christoph H. Lampert
PAMI
2008
202views more  PAMI 2008»
13 years 5 months ago
Metamorphs: Deformable Shape and Appearance Models
This paper presents a new deformable modeling strategy aimed at integrating shape and appearance in a unified space. If we think traditional deformable models as "active cont...
Xiaolei Huang, Dimitris N. Metaxas