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ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 3 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
CORR
2000
Springer
96views Education» more  CORR 2000»
13 years 4 months ago
A Bayesian Reflection on Surfaces
: The topic of this paper is a novel Bayesian continuous-basis field representation and inference framework. Within this paper several problems are solved: The maximally informativ...
David R. Wolf
NIPS
1998
13 years 6 months ago
A Polygonal Line Algorithm for Constructing Principal Curves
Principal curves have been defined as "self consistent" smooth curves which pass through the "middle" of a d-dimensional probability distribution or data cloud...
Balázs Kégl, Adam Krzyzak, Tam&aacut...
CVPR
2007
IEEE
14 years 6 months ago
What makes a good model of natural images?
Many low-level vision algorithms assume a prior probability over images, and there has been great interest in trying to learn this prior from examples. Since images are very non G...
Yair Weiss, William T. Freeman
AAAI
2004
13 years 6 months ago
Analogical Path Planning
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...
Saul Simhon, Gregory Dudek