In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...