Sciweavers

40 search results - page 8 / 8
» Learning Partially Observable Action Schemas
Sort
View
LAMAS
2005
Springer
13 years 10 months ago
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Austin McDonald, Sandip Sen
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
ATAL
2009
Springer
13 years 11 months ago
An empirical analysis of value function-based and policy search reinforcement learning
In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
Shivaram Kalyanakrishnan, Peter Stone
NECO
2007
150views more  NECO 2007»
13 years 4 months ago
Reinforcement Learning, Spike-Time-Dependent Plasticity, and the BCM Rule
Learning agents, whether natural or artificial, must update their internal parameters in order to improve their behavior over time. In reinforcement learning, this plasticity is ...
Dorit Baras, Ron Meir
CONNECTION
2008
178views more  CONNECTION 2008»
13 years 5 months ago
Spoken language interaction with model uncertainty: an adaptive human-robot interaction system
Spoken language is one of the most intuitive forms of interaction between humans and agents. Unfortunately, agents that interact with people using natural language often experienc...
Finale Doshi, Nicholas Roy