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» Learning Simulation Control in General Game-Playing Agents
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ICRA
2003
IEEE
165views Robotics» more  ICRA 2003»
13 years 10 months ago
Multi-robot task-allocation through vacancy chains
Existing task allocation algorithms generally do not consider the effects of task interaction, such as interference, but instead assume that tasks are independent. That assumptio...
Torbjørn S. Dahl, Maja J. Mataric, Gaurav S...
IUI
2006
ACM
13 years 11 months ago
Who's asking for help?: a Bayesian approach to intelligent assistance
Automated software customization is drawing increasing attention as a means to help users deal with the scope, complexity, potential intrusiveness, and ever-changing nature of mod...
Bowen Hui, Craig Boutilier
IUI
2010
ACM
14 years 2 months ago
Facilitating exploratory search by model-based navigational cues
We present an extension of a computational cognitive model of social tagging and exploratory search called the semantic imitation model. The model assumes a probabilistic represen...
Wai-Tat Fu, Thomas George Kannampallil, Ruogu Kang
GLOBECOM
2009
IEEE
13 years 8 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
TMI
2002
248views more  TMI 2002»
13 years 5 months ago
Adaptive Elastic Segmentation of Brain MRI via Shape Model Guided Evolutionary Programming
This paper presents a fully automated segmentation method for medical images. The goal is to localize and parameterize a variety of types of structure in these images for subsequen...
Alain Pitiot, Arthur W. Toga, Paul M. Thompson