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» Learning against multiple opponents
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ATAL
2006
Springer
13 years 8 months ago
Learning against multiple opponents
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
Thuc Vu, Rob Powers, Yoav Shoham
ICML
2003
IEEE
14 years 5 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
AAAI
2006
13 years 6 months ago
Boosting Expert Ensembles for Rapid Concept Recall
Many learning tasks in adversarial domains tend to be highly dependent on the opponent. Predefined strategies optimized for play against a specific opponent are not likely to succ...
Achim Rettinger, Martin Zinkevich, Michael H. Bowl...
ATAL
2010
Springer
13 years 5 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
LAMAS
2005
Springer
13 years 10 months ago
Unifying Convergence and No-Regret in Multiagent Learning
We present a new multiagent learning algorithm, RVσ(t), that builds on an earlier version, ReDVaLeR . ReDVaLeR could guarantee (a) convergence to best response against stationary ...
Bikramjit Banerjee, Jing Peng