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» Learning and Teaching as a Game: A Sabotage Approach
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FPLAY
2008
13 years 6 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
ICCBR
2005
Springer
13 years 10 months ago
Game-Based Learning as a New Domain for Case-Based Reasoning
Tutoring systems have been a popular domain for CBR since its very beginning. In this paper we draw a connection between casebased teaching and learning-by-doing approach to tutori...
Marco Antonio Gómez-Martín, Pedro Pa...
HCI
2009
13 years 2 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
IWEC
2007
13 years 6 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
ICALT
2008
IEEE
13 years 11 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...