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IWEC
2007

Pass the Ball: Game-Based Learning of Software Design

13 years 6 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual environment. The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrained settings where students can not get very far from the solution. We also describe a prototype that instantiates this architecture called ViRPlay3D2. Key words: Game-based learning, object-oriented design, role-play
Guillermo Jiménez-Díaz, Mercedes G&o
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2007
Where IWEC
Authors Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero
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