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» Learning in a Fixed or Evolving Network of Agents
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CEC
2005
IEEE
13 years 7 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
ADVCS
2011
251views Database» more  ADVCS 2011»
12 years 5 months ago
Emergent Social Learning Networks in Organizations with Heterogeneous Agents
Two distinct learning mechanisms are considered for a population of agents who engage in decentralized search for the common optimum. An agent may choose to learn via innovation (...
Myong-Hun Chang
ACMACE
2006
ACM
13 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
GECCO
2010
Springer
187views Optimization» more  GECCO 2010»
13 years 9 months ago
Evolving agent behavior in multiobjective domains using fitness-based shaping
Multiobjective evolutionary algorithms have long been applied to engineering problems. Lately they have also been used to evolve behaviors for intelligent agents. In such applicat...
Jacob Schrum, Risto Miikkulainen
SEAL
1998
Springer
13 years 10 months ago
Genetic Programming with Active Data Selection
Genetic programming evolves Lisp-like programs rather than fixed size linear strings. This representational power combined with generality makes genetic programming an interesting ...
Byoung-Tak Zhang, Dong-Yeon Cho