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COLT
2003
Springer
13 years 10 months ago
A General Class of No-Regret Learning Algorithms and Game-Theoretic Equilibria
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Amy R. Greenwald, Amir Jafari
ATAL
2008
Springer
13 years 7 months ago
Emerging coordination in infinite team Markov games
In this paper we address the problem of coordination in multi-agent sequential decision problems with infinite statespaces. We adopt a game theoretic formalism to describe the int...
Francisco S. Melo, M. Isabel Ribeiro
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 6 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ICML
2003
IEEE
14 years 6 months ago
Learning To Cooperate in a Social Dilemma: A Satisficing Approach to Bargaining
Learning in many multi-agent settings is inherently repeated play. This calls into question the naive application of single play Nash equilibria in multi-agent learning and sugges...
Jeff L. Stimpson, Michael A. Goodrich