Sciweavers

316 search results - page 5 / 64
» Learning to Play the Game of Chess
Sort
View
ATAL
2008
Springer
13 years 7 months ago
iCat, the chess player: the influence of embodiment in the enjoyment of a game
This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and ag...
André Pereira, Carlos Martinho, Iolanda Lei...
ACG
2003
Springer
13 years 10 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
ECIS
2004
13 years 6 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
CIM
2011
171views Hardware» more  CIM 2011»
13 years 9 days ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
CORR
2002
Springer
108views Education» more  CORR 2002»
13 years 5 months ago
Learning to Play Games in Extensive Form by Valuation
Game theoretic models of learning which are based on the strategic form of the game cannot explain learning in games with large extensive form. We study learning in such games by ...
Philippe Jehiel, Dov Samet