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» Learning to Race: Experiments with a Simulated Race Car
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13 years 7 months ago
TORCS: The Open Racing Car Simulator
TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 an...
ISCAS
2008
IEEE
129views Hardware» more  ISCAS 2008»
13 years 11 months ago
Steering with an aVLSI motion detection chip
— We demonstrate the capabilies of a 1D motion detection chip in steering a car in a simulated racing game. The
Rico Moeckel, Roger Jaeggi, Shih-Chii Liu
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
13 years 12 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CEC
2005
IEEE
13 years 11 months ago
Evolving controllers for simulated car racing
AbstractThis paper describes the evolution of controllers for racing a simulated radio-controlled car around a track, modelled on a real physical track. Five different controller a...
Julius Togelius, Simon M. Lucas
IPPS
2009
IEEE
13 years 12 months ago
Using hardware transactional memory for data race detection
Abstract—Widespread emergence of multicore processors will spur development of parallel applications, exposing programmers to degrees of hardware concurrency hitherto unavailable...
Shantanu Gupta, Florin Sultan, Srihari Cadambi, Fr...