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» Lessons learned: game design for large public displays
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ASSETS
2010
ACM
13 years 5 months ago
Improving public transit usability for blind and deaf-blind people by connecting a braille display to a smartphone
We conducted interviews with blind and deaf-blind people to understand how they use the public transit system. In this paper, we discuss key challenges our participants faced and ...
Shiri Azenkot, Emily Fortuna
CHI
1994
ACM
13 years 9 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
INTETAIN
2005
Springer
13 years 10 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
ECSCW
2011
12 years 4 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
CHI
2003
ACM
14 years 5 months ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson