Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
One of the original motivations for research in qualitative physics was the development of intelligent tutoring systems and learning environments for physical domains and complex ...
The recent enormous increase in the availability of mobile devices such as phones, PDAs, webpads, tablet PCs etc. and with it the corresponding demand for interactive multimedia a...