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» Level-of-detail volume rendering via 3D textures
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CVPR
2001
IEEE
14 years 7 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
MICCAI
2003
Springer
14 years 6 months ago
Tensor Splats: Visualising Tensor Fields by Texture Mapped Volume Rendering
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
Abhir Bhalerao, Carl-Fredrik Westin
KDD
2000
ACM
222views Data Mining» more  KDD 2000»
13 years 9 months ago
Interactive exploration of very large relational datasets through 3D dynamic projections
The grand tour, one of the most popular methods for multidimensional data exploration, is based on orthogonally projecting multidimensional data to a sequence of lower dimensional...
Li Yang
BIBE
2001
IEEE
179views Bioinformatics» more  BIBE 2001»
13 years 9 months ago
Texture-Based 3-D Brain Imaging
Different modalities in biomedical imaging, like CT, MRI and PET scanners, provide detailed crosssectional views of the human anatomy. The imagery obtained from these scanning dev...
Sagar Saladi, Pujita Pinnamaneni, Joerg Meyer
PG
2003
IEEE
13 years 11 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein