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» Light Field Rendering for Large-Scale Scenes
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CVPR
2001
IEEE
14 years 6 months ago
Light Field Rendering for Large-Scale Scenes
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
SI3D
2003
ACM
13 years 9 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
CGF
2010
189views more  CGF 2010»
13 years 4 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
ICIP
2003
IEEE
14 years 6 months ago
Depth of field in light field rendering
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental approach to image based rendering. Quality of LFR depends on a light ray database g...
Keita Takahashi, Takeshi Naemura, Hiroshi Harashim...
DICTA
2003
13 years 6 months ago
Edge-based Non-uniform Light Field Mapping
  In  this  paper,  an  image-based  method---non-uniform  light  field  mapping is proposed which combines edge-based  surface light field  partition  and non-...
Wendong Wang, Baocai Yin, Dehui Kong