Sciweavers

13 search results - page 2 / 3
» Line drawing in virtual reality using a game pad
Sort
View
DIGRA
2003
Springer
13 years 10 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
VRST
1999
ACM
13 years 9 months ago
Navigating through sparse views
This paper presents an image-based walkthrough technique where reference images are sparsely sampled along a path. The technique relies on a simple user interface for rapid modeli...
Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, ...
ACMDIS
2008
ACM
13 years 7 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
GRAPHICSINTERFACE
2011
12 years 8 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
EUROMED
2010
13 years 3 months ago
3D Digitization and Its Applications in Cultural Heritage
Abstract. 3D digitizing technology has a variety of applications including reverse engineering, quality control, virtual reality and digital heritage. Recently, great development i...
Renju Li, Tao Luo, Hongbin Zha