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GRAPHICSINTERFACE
2011

Effects of view, input device, and track width on video game driving

12 years 8 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users with different views of the visual environment – e.g., overhead, first-person, and third-person views. Although research has been done in understanding how people perform using a first-person view in virtual reality and driving simulators, little empirical work has been done to understand the factors that affect performance in video games. To establish a foundation for thinking about view in the design of driving games and simulations, we carried out three studies that explored the effects of different view types on driving performance. We also considered how view interacts with difficulty and input device. We found that although there were significant effects of view on performance, these were not in line with conventional wisdom about view. Our explorations provide designers with new empirical knowledge a...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G
Added 28 Aug 2011
Updated 28 Aug 2011
Type Journal
Year 2011
Where GRAPHICSINTERFACE
Authors Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn
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