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TOG
2008
293views more  TOG 2008»
13 years 4 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
GRAPHITE
2005
ACM
13 years 10 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
BMCBI
2002
131views more  BMCBI 2002»
13 years 4 months ago
Efficient Boolean implementation of universal sequence maps (bUSM)
Background: Recently, Almeida and Vinga offered a new approach for the representation of arbitrary discrete sequences, referred to as Universal Sequence Maps (USM), and discussed ...
John Schwacke, Jonas S. Almeida
CGF
2008
182views more  CGF 2008»
13 years 5 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
CVPR
2008
IEEE
14 years 7 months ago
Conditional density learning via regression with application to deformable shape segmentation
Many vision problems can be cast as optimizing the conditional probability density function p(C|I) where I is an image and C is a vector of model parameters describing the image. ...
Jingdan Zhang, Shaohua Kevin Zhou, Dorin Comaniciu...