We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
For compression of 3-D dynamic meshes, the novel framework of so-called frame-based animated mesh compression (FAMC) has been introduced recently. In this context, we propose an e...
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
—Several techniques based on the three–dimensional (3-D) discrete cosine transform (DCT) have been proposed for volumetric data coding. These techniques fail to provide lossles...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...