In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
H.264 is currently the best way to compress media to achieve high quality at low bandwidth. Since its inception, technologies such as video-on-demand are increasingly realizable. ...
We present algorithms for fast quantile and frequency estimation in large data streams using graphics processor units (GPUs). We exploit the high computational power and memory ba...
Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Ma...
Providing the best possible face-to-face video over low bandwidth networks is a major challenge for current teleconferencing systems especially when implementing multi-party conve...
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...