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» MOA: Massive Online Analysis
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DIGRA
2005
Springer
13 years 11 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
CSE
2009
IEEE
13 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
SIGMOD
2008
ACM
179views Database» more  SIGMOD 2008»
14 years 6 months ago
BibNetMiner: mining bibliographic information networks
Online bibliographic databases, such as DBLP in computer science and PubMed in medical sciences, contain abundant information about research publications in different fields. Each...
Yizhou Sun, Tianyi Wu, Zhijun Yin, Hong Cheng, Jia...
SIGIR
2005
ACM
13 years 11 months ago
An industrial-strength content-based music recommendation system
We present a metadata free system for the interaction with massive collections of music, the MusicSurfer. MusicSurfer automatically extracts descriptions related to instrumentatio...
Pedro Cano, Markus Koppenberger, Nicolas Wack
ESA
1998
Springer
162views Algorithms» more  ESA 1998»
13 years 9 months ago
External Memory Algorithms
Abstract. Data sets in large applications are often too massive to t completely inside the computer's internal memory. The resulting input output communication or I O between ...
Jeffrey Scott Vitter