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» Making Patterns Explicit with Metaprogramming
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CGI
2004
IEEE
13 years 9 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
HT
2010
ACM
13 years 7 months ago
Capturing implicit user influence in online social sharing
Online social sharing sites are becoming very popular nowadays among Web users, who use these sites to share their favourite items and to discover interesting and useful items fro...
Ching-man Au Yeung, Tomoharu Iwata
CSL
2006
Springer
13 years 5 months ago
Support vector machines for speaker and language recognition
Support vector machines (SVMs) have proven to be a powerful technique for pattern classification. SVMs map inputs into a high dimensional space and then separate classes with a hy...
William M. Campbell, Joseph P. Campbell, Douglas A...
CIKM
2010
Springer
13 years 4 months ago
Collaborative future event recommendation
We demonstrate a method for collaborative ranking of future events. Previous work on recommender systems typically relies on feedback on a particular item, such as a movie, and ge...
Einat Minkov, Ben Charrow, Jonathan Ledlie, Seth J...
SIGSOFT
2006
ACM
14 years 6 months ago
User guidance for creating precise and accessible property specifications
Property specifications concisely describe aspects of what a system is supposed to do. No matter what notation is used to describe them, however, it is difficult to represent thes...
Rachel L. Cobleigh, George S. Avrunin, Lori A. Cla...