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» Making Self-Adaptation an Engineering Reality
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ISORC
2003
IEEE
13 years 10 months ago
Object-Oriented Middleware Infrastructure for Distributed Augmented Reality
The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is on...
Eiji Tokunaga, Andrej van der Zee, Makoto Kurahash...
IUI
2005
ACM
13 years 11 months ago
A framework for designing intelligent task-oriented augmented reality user interfaces
A task-oriented space can benefit from an augmented reality interface that layers the existing tools and surfaces with useful information to make cooking more easy, safe and effic...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker
WCRE
2006
IEEE
13 years 11 months ago
How Programs Represent Reality (and how they don't)
Programming is modeling the reality. Most of the times, the mapping between source code and the real world concepts is captured implicitly in the names of identifiers. Making the...
Daniel Ratiu, Florian Deissenboeck
WSC
2007
13 years 7 months ago
Enabling smooth and scalable dynamic 3d visualization of discrete-event construction simulations in outdoor augmented reality
Visualization is a powerful method for verifying, validating, and communicating the results of a simulated model. Lack of visual understanding about a simulated model is one of th...
Amir H. Behzadan, Vineet R. Kamat
VRST
2004
ACM
13 years 10 months ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...