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» Making User-Defined Interactive Game Characters BEHAVE
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ECOWS
2009
Springer
14 years 19 days ago
Indirect Reciprocity in Policy-Based Helping Experiments
—In service-oriented architectures, participants keep interacting by exchanging tasks, in order to increase their benefit. Since carrying out a task incurs costs, and participan...
Christian von der Weth, Klemens Böhm, Thorben...
CGF
2008
108views more  CGF 2008»
13 years 6 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
DIGRA
2005
Springer
13 years 11 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann