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SI3D
2010
ACM
13 years 6 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
CORR
2010
Springer
103views Education» more  CORR 2010»
13 years 4 months ago
BioBlender: a Software for Intuitive Representation of Surface Properties of Biomolecules
In this and the associated article BioBlender: A Software for Intuitive Representation of Surface Properties of Biomolecules [1], we present BioBlender as a complete instrument fo...
Raluca Mihaela Andrei, Marco Callieri, Maria Franc...
JBCS
2010
152views more  JBCS 2010»
13 years 4 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
WWW
2009
ACM
14 years 6 months ago
QuWi: quality control in Wikipedia
We propose and evaluate QuWi (Quality in Wikipedia), a framework for quality control in Wikipedia. We build upon a previous proposal by Mizzaro [11], who proposed a method for sub...
Alberto Cusinato, Vincenzo Della Mea, Francesco Di...
ASPLOS
2009
ACM
14 years 6 months ago
Producing wrong data without doing anything obviously wrong!
This paper presents a surprising result: changing a seemingly innocuous aspect of an experimental setup can cause a systems researcher to draw wrong conclusions from an experiment...
Todd Mytkowicz, Amer Diwan, Matthias Hauswirth, Pe...