Constructing splines whose parametric domain is an arbitrary manifold and effectively computing such splines in realworld applications are of fundamental importance in solid and ...
In this paper we disprove the belief widespread within the computer graphics community that Catmull-Clark subdivision surfaces cannot be evaluated directly without explicitly subd...
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
Many applications, ranging from visualization applications such as architectural walkthroughs to robotic applications such as surveillance, could benefit from an automatic camera ...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...