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AIIDE
2007
13 years 7 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
ATAL
2010
Springer
13 years 5 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2011
Springer
12 years 4 months ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
NIPS
2008
13 years 6 months ago
Goal-directed decision making in prefrontal cortex: a computational framework
Research in animal learning and behavioral neuroscience has distinguished between two forms of action control: a habit-based form, which relies on stored action values, and a goal...
Matthew Botvinick, James An
ATAL
2009
Springer
13 years 11 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski