In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechan...
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
A truthful mechanism consists of an algorithm augmented with a suitable payment function which guarantees that the "players" cannot improve their utilities by "chea...
The present paper is part of a larger effort to redesign, from the ground up, the best possible interconnect topologies for switchless multiprocessor computer systems. We focus he...
Increasingly, distributed systems are being constructed by composing a number of discrete components. This practice, termed composition, is particularly prevalent within the Web s...