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» Messages, Clocks, and Gravitation
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NETGAMES
2003
ACM
13 years 11 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
PRDC
2007
IEEE
14 years 7 days ago
Assessment of Message Missing Failures in FlexRay-Based Networks
This paper assesses message missing failures in a FlexRay-based network. The assessment is based on about 35680 bit-flip fault injections inside different parts of the FlexRay com...
Vahid Lari, Mehdi Dehbashi, Seyed Ghassem Miremadi...
DATE
2009
IEEE
121views Hardware» more  DATE 2009»
14 years 22 days ago
Remote measurement of local oscillator drifts in FlexRay networks
—Distributed systems, especially time-triggered ones, are implementing clock synchronization algorithms to provide and maintain a common view of time among the different nodes. S...
Eric Armengaud, Andreas Steininger
LATIN
2004
Springer
13 years 11 months ago
Global Synchronization in Sensornets
Time synchronization is necessary in many distributed systems, but achieving synchronization in sensornets, which combine stringent precision requirements with severe resource con...
Jeremy Elson, Richard M. Karp, Christos H. Papadim...
TWC
2008
207views more  TWC 2008»
13 years 5 months ago
A New Approach for Time Synchronization in Wireless Sensor Networks: Pairwise Broadcast Synchronization
Abstract--This letter proposes an energy-efficient clock synchronization scheme for Wireless Sensor Networks (WSNs) based on a novel time synchronization approach. Within the propo...
Kyoung-Lae Noh, Erchin Serpedin, Khalid A. Qaraqe