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EGH
2009
Springer
13 years 3 months ago
Efficient ray traced soft shadows using multi-frusta tracing
Ray tracing has long been considered to be superior to rasterization because its ability to trace arbitrary rays, allowing it to simulate virtually any physical light transport ef...
Carsten Benthin, Ingo Wald
ICS
2009
Tsinghua U.
13 years 10 months ago
Exploring pattern-aware routing in generalized fat tree networks
New static source routing algorithms for High Performance Computing (HPC) are presented in this work. The target parallel architectures are based on the commonly used fattree netw...
Germán Rodríguez, Ramón Beivi...
DAC
2010
ACM
13 years 9 months ago
Off-chip memory bandwidth minimization through cache partitioning for multi-core platforms
We present a methodology for off-chip memory bandwidth minimization through application-driven L2 cache partitioning in multicore systems. A major challenge with multi-core system...
Chenjie Yu, Peter Petrov
EGH
2010
Springer
13 years 3 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...