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» MinGPU: a minimum GPU library for computer vision
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JRTIP
2008
77views more  JRTIP 2008»
13 years 5 months ago
MinGPU: a minimum GPU library for computer vision
In the field of computer vision, it is becoming increasingly popular to implement algorithms, in sections or in their entirety, on a graphics processing unit (GPU). This is due to ...
Pavel Babenko, Mubarak Shah
MM
2005
ACM
215views Multimedia» more  MM 2005»
13 years 10 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
CVPR
2012
IEEE
11 years 7 months ago
Random walks based multi-image segmentation: Quasiconvexity results and GPU-based solutions
We recast the Cosegmentation problem using Random Walker (RW) segmentation as the core segmentation algorithm, rather than the traditional MRF approach adopted in the literature s...
Maxwell D. Collins, Jia Xu, Leo Grady, Vikas Singh
ECCV
2010
Springer
13 years 9 months ago
Geometry Construction from Caustic Images
In this work we investigate an inverse geometry problem. Given a light source, a diffuse plane and a caustic image, how must a geometric object look like (transmissive or reflect...
ICPR
2002
IEEE
14 years 6 months ago
Movie Genre Classification By Exploiting Audio-Visual Features Of Previews
We present a method to classify movies on the basis of audio-visual cues present in the previews. A preview summarizes the main idea of a movie providing suitable amount of inform...
Zeeshan Rasheed, Mubarak Shah