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ICIP
1998
IEEE
14 years 6 months ago
Reversing Motion Vector Fields
With the popular use of digital video (VCD, DVD, video conferencing, digital broadcasting system, digital TV and video editing), video streaming technology becomes much more impor...
Susie J. Wee
HRI
2011
ACM
12 years 8 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
HCI
2009
13 years 3 months ago
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions
This paper presents a system for another input modality in a multimodal human-machine interaction scenario. In addition to other common input modalities, e.g. speech, we extract he...
Jürgen Gast, Alexander Bannat, Tobias Rehrl, ...
EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
MICCAI
2003
Springer
14 years 6 months ago
Caudate Shape Discrimination in Schizophrenia Using Template-Free Non-parametric Tests
This paper describes shape analysis of the caudate nucleus structure in a large schizophrenia study (30 controls, 60 schizophrenics). Although analysis of the caudate has not drawn...
Y. Sampath K. Vetsa, Martin Styner, Stephen M. Piz...