An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
We present a novel visual creativity tool that automatically recognizes facial expressions and tracks facial muscle movements in real time to produce sounds. The facial expression...
Web-based environments typically span interactions between humans and software services. The management and automatic calculation of trust are among the key challenges of the futur...