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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 9 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ECAI
2006
Springer
13 years 9 months ago
Auction Mechanisms for Efficient Advertisement Selection on Public Displays
Public electronic displays can be used as an advertising medium when space is a scarce resource, and it is desirable to expose many adverts to as wide an audience as possible. Alth...
Terry R. Payne, Esther David, Nicholas R. Jennings...
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
13 years 9 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell