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DIGRA
2005
Springer
13 years 11 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ICDE
2008
IEEE
165views Database» more  ICDE 2008»
14 years 7 months ago
Online Failure Forecast for Fault-Tolerant Data Stream Processing
In this paper, we present a new online failure forecast system to achieve predictive failure management for fault-tolerant data stream processing. Different from previous reactive ...
Xiaohui Gu, Spiros Papadimitriou, Philip S. Yu, Sh...
MM
2005
ACM
169views Multimedia» more  MM 2005»
13 years 11 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
NRHM
2000
149views more  NRHM 2000»
13 years 5 months ago
Navigable history: a reader's view of writer's time
Collecting, analyzing, and sharing information via a hypertext results in the continuous modification of information content over a long period of time. Such tasks will benefit fr...
Frank M. Shipman III, Hao-wei Hsieh
ALIFE
1999
13 years 5 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand