In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
Constructing a student model for language tutors is a challenging task. This paper describes using knowledge tracing to construct a student model of reading proficiency and validat...
The paper discusses ITS architectures in terms of patterns that exist within them. The concept of patterns has received surprisingly little attention so far from researchers in the...
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...