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» Modeling Player Experience for Content Creation
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TCIAIG
2010
12 years 11 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
AIIDE
2009
13 years 5 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
IJVR
2007
101views more  IJVR 2007»
13 years 4 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
ERCIMDL
2008
Springer
122views Education» more  ERCIMDL 2008»
13 years 6 months ago
Improving Temporal Language Models for Determining Time of Non-timestamped Documents
Taking the temporal dimension into account in searching, i.e., using time of content creation as part of the search condition, is now gaining increasingly interest. However, in the...
Nattiya Kanhabua, Kjetil Nørvåg
FLAIRS
2006
13 years 6 months ago
The ASSISTment Builder: Towards an Analysis of Cost Effectiveness of ITS Creation
Intelligent Tutoring Systems, while effective at producing student learning [2,7], are notoriously costly to construct [1,9], and require PhD level experience in cognitive science...
Neil T. Heffernan, Terrence E. Turner, Abraao L. N...