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» Modeling Player Experience for Content Creation
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SSPR
2004
Springer
13 years 10 months ago
Tracking the Evolution of a Tennis Match Using Hidden Markov Models
The creation of a cognitive perception systems capable of inferring higher-level semantic information from low-level feature and event information for a given type of multimedia co...
Ilias Kolonias, William J. Christmas, Josef Kittle...
KES
2007
Springer
13 years 4 months ago
KeyGraph-based chance discovery for mobile contents management system
Chance discovery provides a way to find rare but very important events for future decision making. It can be applied to stock market prediction, earthquake alarm, intrusion detect...
Kyung-Joong Kim, Myung-Chul Jung, Sung-Bae Cho
FDG
2009
ACM
13 years 11 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
AH
2006
Springer
13 years 8 months ago
A Model for Personalized Learning Through IDTV
Interactive Digital TV (IDTV) opens new learning possibilities where new forms of education are needed. In this paper we explain a new conception of t-learning experiences where TV...
Marta Rey-López, Ana Fernández Vilas...
DIGRA
2003
Springer
13 years 10 months ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...