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» Modeling and Deformation of the Human Body using an Anatomic...
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ICIP
2009
IEEE
14 years 6 months ago
Learning Local Models For 2d Human Motion Tracking
We present a novel approach to tracking 2D human motion in uncalibrated monocular videos. Human motion usually exhibits timevarying patterns, and we propose to use locally learnt ...
VRIPHYS
2010
13 years 9 days ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
ASIASIM
2004
Springer
13 years 11 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
FGR
2006
IEEE
148views Biometrics» more  FGR 2006»
13 years 11 months ago
Gait Tracking and Recognition Using Person-Dependent Dynamic Shape Model
Characteristics of the 2D shape deformation in human motion contain rich information for human identification and pose estimation. In this paper, we introduce a framework for sim...
Chan-Su Lee, Ahmed M. Elgammal
TOG
2002
208views more  TOG 2002»
13 years 5 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic