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TOG
2002

Articulated body deformation from range scan data

13 years 9 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton and identify the pose of each scan. We then construct a mutually consistent parameterization of all the scans using a posable subdivision surface template. The detail deformations are represented as displacements from this surface, and holes are filled smoothly within the displacement maps. Finally, we combine the range scans using k-nearest neighbor interpolation in pose space. We demonstrate results for a human upper body with controllable pose, kinematics, and underlying surface shape. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling--Curve, surface, solid and object modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism--Animation;
Brett Allen, Brian Curless, Zoran Popovic
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TOG
Authors Brett Allen, Brian Curless, Zoran Popovic
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