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EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
CIVR
2007
Springer
138views Image Analysis» more  CIVR 2007»
13 years 12 months ago
SemRetriev: an ontology driven image retrieval system
This paper describes the technical details of SemRetriev, a prototype system for image retrieval which combines the use of an ontology which structures an image repository and of ...
Adrian Popescu, Pierre-Alain Moëllic, Christo...
UPP
2004
Springer
13 years 11 months ago
Design, Simulation, and Experimental Demonstration of Self-assembled DNA Nanostructures and Motors
Self-assembly is the spontaneous self-ordering of substructures into superstructures driven by the selective affinity of the substructures. DNA provides a molecular scale material...
John H. Reif, Thomas H. LaBean, Sudheer Sahu, Hao ...
SI3D
2003
ACM
13 years 11 months ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
SAC
2009
ACM
13 years 10 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison