Sciweavers

629 search results - page 3 / 126
» Modeling and Rendering Methods of Clouds
Sort
View
PG
2003
IEEE
13 years 10 months ago
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
In this paper, we present a physics motivated modeling method for volcanic clouds as a two fluids model. Some previous methods model smoke or clouds as one fluid, but the volcan...
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, T...
RT
2004
Springer
13 years 10 months ago
Practical Rendering of Multiple Scattering Effects in Participating Media
Volumetric light transport effects are significant for many materials like skin, smoke, clouds, snow or water. In particular, one must consider the multiple scattering of light w...
Simon Premoze, Michael Ashikhmin, Ravi Ramamoorthi...
PG
1998
IEEE
13 years 9 months ago
Modeling of Clouds from Satellite Images using Metaballs
This paper proposes an image-based modeling of clouds where realistic clouds are created from satellite images using metaballs. The intention of the paper is for applications to s...
Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashi...
COMPGEOM
2003
ACM
13 years 10 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...