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» Modelling Virtual Cities Dedicated to Behavioural Animation
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3DPVT
2006
IEEE
167views Visualization» more  3DPVT 2006»
13 years 11 months ago
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
Interactive network-based navigation over large urban environments raises difficult problems due to the size and complexity of these scenes. In this paper, we present a clientser...
Jérôme Royan, R. Balter, Christian Bo...
JVCA
2002
180views more  JVCA 2002»
13 years 4 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
13 years 10 months ago
Tree Animation for A 3D Interactive Visualization System For Hurricane Impacts
This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and direction. This method improves over similar technique...
Peter Singh, Na Zhao, Shu-Ching Chen, Keqi Zhang
CA
2003
IEEE
13 years 10 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
TPCG
2003
IEEE
13 years 10 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...