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» Motion Detection as Interaction Technique for Games
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INTETAIN
2005
Springer
13 years 10 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
UIST
2006
ACM
13 years 10 months ago
Camera phone based motion sensing: interaction techniques, applications and performance study
This paper presents TinyMotion, a pure software approach for detecting a mobile phone user’s hand movement in real time by analyzing image sequences captured by the built-in cam...
Jingtao Wang, Shumin Zhai, John F. Canny
SI3D
2012
ACM
12 years 5 days ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
EDUTAINMENT
2006
Springer
13 years 8 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim