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» Motion Detection as Interaction Technique for Games
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MIG
2009
Springer
13 years 11 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
13 years 10 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
ICITA
2005
IEEE
13 years 10 months ago
WiPS: Location and Motion Sensing Technique of IEEE 802.11 Devices
For increasing needs of positioning technology, easy and simple indoor positioning system is desired. Wireless LAN based positioning system is a major candidate of indoor position...
Teruaki Kitasuka, Kenji Hisazumi, Tsuneo Nakanishi...
TOG
2002
167views more  TOG 2002»
13 years 4 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
FDG
2009
ACM
13 years 11 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...